Overview
Earth-o-labe is an interactive, educational game designed to aid learning outcomes for 6th-graders learning about seasonal cycles. It contains a multi modal teaching experience that helps teach students through sensory stimulations and associative learning.
TimeLINE
Oct - Nov 2023
(5 weeks)
Lecturer
Zach Pino
Paolo Tanedo
Team
Michael George
Role
Design strategy
Product design
Interaction design
Tools
Figma
Cura
Arduino
Brief
The digital learning experience includes accessibility settings on the start screen and throughout the app. This allows teachers or students to change the font size, turn on high contrast, and audio narration. This ensures kids with disabilities aren't left out of engaging learning experiences.
How might we create an inclusive and engaging learning experience
At first, we selected an approach of design for disability, focusing on completing a baseline experience and adding in features to support those with visual disabilities. We conducted primary research to survey what the current learning experiences offered and was lacking.

DIGITAL EXPERIENCE
Learning experiences aren't designed with a design for disability approach
Inclusivity should be the foundation of all learning experiences. The digital learning experience includes accessibility settings on the start screen and throughout the app. This allows teachers or students to change the font size, turn on high contrast, and audio narration. This ensures kids with disabilities aren't left out of engaging learning experiences.

PHYSICAL EXPERIENCE
Legos; the building blocks for creating an affordable, tactile, and engaging learning experience.
This experience was designed considering students with visual impairments. We chose legos to create an engaging experience where the kids could put the system together and reduce cost of production As a result the physical model encourages students to use touch to feel the equator and poles.
Orbiting Adruino
Applying rudimentary skills in Adruino, Micheal and I set out to program the bread board to rotate the earth around the sun, and stop the rotation when a limit switch was hit.
SENSORY EXPERIENCE
Is it me or did it just get hot in here? Must be the Peltier Plates!
Motivated by our inclusive framework we though tof different ways we could make the Earth-o-labe a multi-sensory experience. The Addition of Peltier plates the Earth-o-labe to simulate seasonal temperature changes in two different cities, Chicago, Illinois and Sydney, Australia, representing the Northern and Southern hemispheres respectively.
SENSORY EXPERIENCE
Inspired by music, creating association through sound
Each season's positional location was accompanied with audio queue to create an association. Songs by Lupe Fiasco (Summer, Winter, Spring & Fall) from the Tetsuo & Youth, creating an additional non-visual experience.

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